
/* Simple program:  Create a blank window, wait for keypress, quit.

   Please see the SDL documentation for details on using the SDL API:
   /Developer/Documentation/SDL/docs.html
*/
   
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <ctime>

#include "SDL.h"
#include "GameApp.h"

int main(int argc, char *argv[])
{
	
	GameApp *game;
	
	srand(time(NULL));
	game = GameApp::getInstance();
	game->start(); // blocking loop
	
	// quit game after loop ends
	game->quit();

	return(0);
}
